Barbarian

Ability: You can not be killed by the werewolves at night. Win by staying alive.
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Black cat

Ability: Each night, pick a player. If that player is not a werewolf that player receives this card. Whoever has the Black Cat at the end of the game loses.
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Crook

Ability: If a day ends without a successful lynching, you secure yourself a victory and join the winnng team.
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Cult Leader

Strength in numbers...

Ability: Each night, the cult leader expands his cult with a new member. The cult can win if all living players are members of the cult.
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Ghoul

Ability: If lynched, your neighbous die as well. You survive your first werewolf attack. Win by staying alive.
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Hoodlum

Ability: Choose 2 players on the first night. You win if these two players dead and you are alive at the end of the game.
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The Jester

Always has the last laugh...

Ability: Your only victory condition is to get lynched. If you die any other way, or the game ends with you alive, you will loose. Once you are lynched, you get to pick one who voted for you, that person dies alongside you.
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Kurian

Ability: If you are nominated to be lynched, you MAY kill the person who nominated you the following night. Win by staying alive.
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Landlord

The grass is always bloodier

Ability: If your original neighbours die, your card will be revealed and you join the winning team.
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Plague Beast

Spread the green, spare noone

Ability: Each night, infect another player. Once every living player is infected (not including yourself) you win the game.
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Ravenlord

Ability: Your role is revealed from the start. You take over the last special role that dies and this change is announced. Until then you can not be eliminated, lynched or win the game.
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Slither

Ability: You are never affected by nighttime abilities. Every third round you kill a neighbour. This attack is treated as a werewolf attack. Win by staying alive.
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usurper

There can be only one...

Ability: You are immune to nightly attacks the first 3 nights. You win by eliminating the Prince. When the Prince dies, you take over his role.
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Vampire

Ability: Choose a victim each night. If this player is nominated the next day, they die.
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Waijun

Ability: Each night, you wake as the last player, and is shown the card of the person killed that night. You may choose to become that card, but will be seen as a wolf by the Seer. You can not win in your original form.
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Wickerman

Ability: Every night you wake up and see the cards of everyone who died since your last sight (this includes lynched characters). Win by staying alive.
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More cards being worked on, hang in there.