Apprentice Seer

I’ll finish what you started

Ability: If the Seer dies you become the new Seer and look for werewolves each night
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Ares

Take this wrath, and bring war to the world!

Ability: Choose another player at the start of the game. This player gets to kill another player when they die. When you die, you MAY retract this boon.
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Aura Seer

Ability: Choose 1 player each night to see if that player is not a werewolf or a villager.
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Baker

Ability: At the beginning of the game, you are shown the closest Villager role to either side of you.
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Bard

There once was a Bard, who...

Ability: Everything that happens to the Bard at night is narrated to everyone.
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Barmaid

We're all gathered here today...

Ability: At the beginning of the game, you pick 4 players who will be woken up while you will be highligted for them.
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Bodyguard

I will watch over you!

Ability: Each night, choose a player to protect (you can't choose the same player twice in a row). This player will not be killed this night.
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Candlemaker

I shall illuminate

Ability: If lynched, the player who nominated you gets their card revealed.
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Carpenter

Craft and taft

Ability: If lynched, the Carpenter leads to another lynch round, with the same nominees.
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Coward

Eat them, not me.

Ability: When targeted by werewolves, the target is redirected to an adjacent player, unless both of them are werewolves.
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Cupid

Love is the strongest power.

Ability: At the start of the game you choose 2 players who are awoken to see each other and fall in deep love. If one of them dies the other dies from a broken heart.
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Cursed

I'm not a werewolf. Change my mind.

Ability: You are a Villager, but if you get attacked by the werewolves you become a werewolf yourself.
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Diseased

It's not just bad hygiene, it's a defence

Ability: If you are attacked by werewolves you die, but they don't get to attack the following night.
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Fence

I have coin if you have wares.

Ability: You are notified if a nighttime ability is used on you.
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Gardener

I like it simple

Ability: If both of your neighbours are non-special roles, you are immune to nighttime attacks.
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General

Spears infront and swords behind, wolves jump in.

Ability: Each night you may choose a player that is not your neighbour. If it is a werewolf who is sorrounded by townspeople, you kill him this night. If the target is surrounded by non-townspeople, they die.
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Guards

Ability: Each night, you pick one player who is immune to nighttime abilities.
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Hunter

My what a guy, that Hunter

Ability: If you die, you MAY immediately kill another player.
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Ignoble

Trust is hard to earn

Ability: If the Seer or the Bodyguard is lynched, you join the werewolf team.
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Innkeeper

Stay a while, stay forever.

Ability: Each night you are informed how many regular villagers are still alive.
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Jarl

Ability: Once per game, you may pick another player who gets to perform ther role's ability twice the next night.
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Jotun

I shall say this only once...

Ability: The night after you die, you may begin the night by speaking one sentence to the remaining players.
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Judge

Ability: If you die with 4 or more players still alive, you may pick 3 players who will be the only ones to vote in the next voting round.
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Lycan

Ability: You are a villager, but you appear to the Seer as a werewolf.
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Monk

Safety in solitude

Ability: Is immune to nighttime attacks until he is nominated.
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Moondancer

Ability: If a non-town role gets lynched, in the following night, you MAY wake up another player during your own round. Neither of you can die this night.
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Mortician

Ability: When someone is killed by a special ability that isn't a werewolf attack or lynching, the card is revealed to the Mortician at night.
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Ninja

Beware the shadows

Ability: If you die, your card is revealed. At the start of the following night you pick 1 player that dies.
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Nymph

Ability: Each night you pick a player who won't be allowed to use their ability this night.
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Oracle

Through the arcane lens of truth

Ability: Each night, look at two players to see whether they are on the same team or not.
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Paladin

Lawful good does not mean lawful nice.

Ability: If killed at night with more than one werewolf alive, you wake up and MAY take one of the wolves with you in the grave.
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Paranoid

Werewolves! Werewolves everywhere!

Ability: Choose a player each night. You will receive the same information as the Seer if the Seer checked the same person that night. If not, you will see the player as a werewolf.
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Pathfinder

Ability: Pick a player each night. That player can not kill you for the rest of that night.
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Patron

A coin for my life, and I got lots

Ability: If the Bodyguard defends one of your neighbours, he protects you as well.
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Piper

Ability: If nominated, you MAY wake during 1 of any town nighttime rounds, even if the player is dead. If you gain the least amount of votes, you die at nighttime in stead.
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Prince

Just you wait until I tell my father about this!

Ability: The first time you are lynched, your identity is revealed and you survive.
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Quaker

Ability: When there are no more regular Villagers alive, the Quaker is revealed.
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Ranger

Ability: If eliminated, pick a player whose card is revealed.
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Raven

We keep our sources anonymous

Ability: If a normal villager is lynched, you wake up with the Seer the following night and get to monitor the information she receives.
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Ruffian

Ability: When the Bodyguard dies, you take over his role.
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Saint

Ability: When a player is declared dead (not by lynching) you may immediately reveal your card and revive that player. The following night you will die.
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Scaredy-cat

Bravery is not for everyone

Ability: No matter who wins, the scaredy-cat just wants to survive till the end.
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Scribe

The pen is mightier than the gallows.

Ability: Each night, you may pick another player. During the next day, that player can not be nominated.
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Scryer

Ability: At the beginning of the game, you will be indicated any Seer false-positives or false-negatives (Manwolf or Lycan)
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Seer

Seen through the veil of truth

Ability: Each night, pick 1 player to learn if they are a villager or a werewolf.
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Servant

Your choice decides my fate.

Ability: You join the team of the first non-villager card that gets lynched (not green roles). If red, you may wake with the werewolves, but you do not hunt with them.
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Shieldmaiden

Stand by me, and you will be safe

Ability: Each night, choose another player to protect (protected player will be revealed, you can't choose the same player twice in a row). This player will not be killed this night.
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Sleeper

Ability: Your role will be replaced with the first role that dies at night.
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Snoop

Sticks his nose in everything...

Ability:
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Spy

Ability: If seen by the Seer, you now wake up with the Seer in the following nighttimes. If enrolled in the Cult, you wake up with the Cult Leader in the following nighttimes.
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Tax collector

Ability: If a special role is lynched during the day, you are immune to attacks the following night.
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Teen wolf

Ability: Plays as a villager, until the lovers' couple is dead. Then you turn into a werewolf.
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Toad

Ability: You wake up woth the Witch. If you get lynched, the Witch regains her ability.
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Tough guy

Ability: If you are attacked by werewolfs, you'll survive until the following night
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Town Crier

Ability: Each night, you may select another player. That player will be announced and has 2 bonus votes if nominated. You may only pick each player once per game.
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Troublemaker

Prepare for trouble...

Ability: One night per game, stir up trouble by calling for two lynches the following day.
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Viking

Swing the axe! Break the skull!

Ability: When eliminated, you may immediately eliminate up to two players who are sitting up to two spaces away from you.
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Villagers

The lifeblood of the town

Ability: When a Villager dies, he may place his card face up in front of another player. This now counts as a permanent extra lynch vote.
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Virgin

Ability: If you are lynched, the Lycan and the Cursed turn into werewolves.
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Witch

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Ability: Kill or heal 1 player at night, once per game.
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Wolfslayer

Practise makes the master

Ability: If only 1 non-town role remains, the player and their card is revealed to you.
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More cards being worked on, hang in there.