Blood Baroness

She knows...

Ability: You will be informed if an oracle detects one of your wolves.
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Blasphemer

Ability: Wakes with the werewolves, but does not hunt. You will receive a clue whether the Seer was nominated last round.
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Bloodthorn

Fight fire with fire

Ability: Wakes with the werewolves but does not hunt. If killed by a special town ability, your neighbours are turned into Werewolves.
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Crippled Wolf

Ability: You wake and hunt as a regular Werewolf, but you can only choose your neighbours as targets.
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Crucifier

Ability: Wakes with the werewolves, but does not hunt. Is seen as a special role by the Seer. The night after a werewolf is lynched, you may pick a player. That players card is revealed, and the role is disabled for the remainder of the game.
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Direwolf

Unending hunger, never ending

Ability: Hunts like a regular wolf, but may hunt twice if he is the last Killer role in the wolf team.
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Doomsayer

Let's have another go at this...

Ability: If you are the only player left on the red team, your two neighbours are converted into regular Werewolves.
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Gargoyle

There is a time for everything

Ability: You may wake and hunt with the werewolves. If you choose not to do this, you will be seen as a Villager by the Seer.
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Gorgon

Ability: You wake and hunt with the werewolves. If you are seen by the Seer, you are awoken to see who the Seer is.
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Harpy

Ability: You do not wake with the wolves. If you get lynched you start the next night by picking another player who becomes a werewolf (this player has to have a town role)
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hungerer

Ability: You wake and hunt with the werewolves. If your target is not dead the following morning, you may kill an additional player the next night.
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Imp

Ability: You wake and hunt with the werewolves. While the Imp is alive, their neighbours will be seen as werewolves by the Seer.
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Lone wolf

Ability: You wake with the other werewolves, but you only win by being the last player alive.
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Manwolf

Got wolf?

Ability: You are a wolf, but the Seer sees you as a Villager. You appear to be on the village team for the Oracle.
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Minion

Ability: You know who the werewolves are and vice versa, but you don't wake with them at night.
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Plaguewolf

Ability: Wakes and hunts as a regular werewolf. If lynched, you may secretly choose a player that instantly becomes a werewolf.
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Poppet

By straw and terror

Ability: Wakes with the wolves but does not hunt with them. If lynched, pick another player who will also be lynched.
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Prime wolf

Ability: You wake and hunt with the werewolves. If you are the only player left on the red team, you may kill 2 players each night.
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Saboteur

Ability: You wake with the werewolves, but do not hunt. Once per game, you may pick a non-red player who will be the only one who wakes up the night after you activate this ability. All other roles are skipped this night.
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Skinwalker

Ability: Wakes and hunts as a regular werewolf, but is seen by others as a Villager. The Seer still detects you as a werewolf.
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Sorcerer

Ability: Each night, look for the Seer. You win if the werewolves win.
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Souleater

The less you know the better for me

Ability: Pick a player each night. This player's role will not be revealed if they get lynched the following day.
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Werewolves

The terror in the night

Ability: Each night, the wolves wake up together and chooses one pray. If nothing interferes, their target will not survive the night.
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Wildwolf

Ability: Once per game, you may choose to perform an extra attack. When you do this, you are revealed to the Seer on her round (does not count as one of her checks) and the town gets to lynch twice the next day.
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Wolf cub

One does simply not kill a cutie like me

Ability: You wake with the werewolves, but don't get to hunt. If lynched, the werewolves get two attacks the following night.
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More cards being worked on, hang in there.