Baba Yaga

Ability: Any character using their nighttime abilities on Baba Yaga receive protection for the night. If lynched, all characters that received protection last night are eliminated.
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Barbarian

Ability: You can not be killed by the werewolves at night. Win by staying alive.
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Black cat

Ability: Each night, pick a player. If that player is not a werewolf that player receives this card. Whoever has the Black Cat at the end of the game loses.
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Blood Oak

Ability: Every third night, attack one of your neighbours. If the attack fails, you wither and die. You cannot be targeted by Werewolf attacks.
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The Changeling

By form none, by ambition plenty

Ability: Each night, the changeling is offered a random card from a deck of roles. If he choses, he can take on the role offered, and discard his changeling role. The changeling will trigger any oracle checks until he has chosen a card.
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Crook

Ability: If a day ends without a successful lynching, you secure yourself a victory and join the winnng team.
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Cult Leader

Strength in numbers...

Ability: Each night, the cult leader expands his cult with a new member. The cult can win if all living players are members of the cult.
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Easter Bunny

Ability: Each night, you may pick a player. That player earns an Easter Egg. Players with Easter Eggs cast one extra vote. If you die, remove all Easter Eggs from the game.
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Gaia

Ability: When a Chaos role dies, you absorb a copy of their abilities and winning conditions.
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Ghoul

Ability: If lynched, your neighbous die as well. You survive your first werewolf attack. Win by staying alive.
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Hoodlum

Ability: Choose 2 players on the first night. You win if these two players dead and you are alive at the end of the game.
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Jester

Always has the last laugh...

Ability: Your only way to win is to be lynched. If you do, the player who nominated you will die as well.
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Krampus

Ability: If a Villager was lynched, you attack the person who nominated the villager at night.
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Kurian

Ability: If you are nominated to be lynched, you MAY kill the person who nominated you the following night. Win by staying alive.
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Landlord

The grass is always bloodier

Ability: If your original neighbours die, your card will be revealed and you join the winning team.
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Malacoda

Ability: Each night, place a dead villager card in front of another player. Have seven revealed villager cards in-game at any point to ensure your victory. After this, you start killing every night instead.
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Medusa

Ability: Wakes with the seer. The seer neighbouring players cannot be selected by the seer. If lynched, the seer is lynched as well. If chosen by the seer, the seer dies.
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Mukk

Ability: Each night, you will be offered a random passive role from any team and may choose to replace this role with your own. (The GM may curate the draw based on the players' collective experience).
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Nick Ranchez

Ability: If Eliminated, proclaim a special non-wolf role. If it is still alive, it gets revealed and you survive.
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Nymph

Ability: At the beginning of the game, pick a player. You wake together. If you die, that player dies as well. If your target dies, you may pick a new one. Stay alive until the end of the game to win.
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Pirate

Ability: Before the game starts, choose two players. You win if either they both win, or both are eliminated before you.
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Plague Lord

Spread the green, spare noone

Ability: Each night, infect another player. Once every living player is infected (not including yourself) you win the game.
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Rasputin

Ability: If lynched, you survive and wins with the town. If attacked by the wolves, you survive and win with and is seen as a wolf. (This state can change repeatedly).
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Ravenlord

Ability: Your role is revealed from the start. You take over the last special role that dies and this change is announced. Until then you can not be eliminated, lynched or win the game.
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Riding Hood

By leather and lore, her fate is bound

Ability: Red riding hood can only win by being eaten by the werewolves. If this happens, the wolves forgo their next night phase.
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Slither

Ability: You are never affected by nighttime abilities. Every third round you kill a neighbour. This attack is treated as a werewolf attack. Win by staying alive.
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Snatcher

Ability: Every second night, the snatcher attacks the nearest town role to its left. You win if the town has no special roles left at the end of the game.
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Swindler

Ability: If you are lynched: Your card is revealed, but you do not die. Then, the nominee with the second most votes gets lynched instead.
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Talos

Ability: When the game begins, pick a player. If that player dies (including lynching), you die instead. Your target player must survive the game for you to win.
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Tupilaq

Bone and gnaw

Ability: When a player nominates you, they become your current target. You need to be alive while your target is lynched to ensure your victory (You only have one target at a time.)
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Usurper

There can be only one...

Ability: You are immune to nightly attacks the first 3 nights. You win by eliminating the Prince. When the Prince dies, you take over his role.
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Vampire

Ability: Choose a victim each night. If this player is nominated the next day, they die.
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Waijun

Ability: Each night, you wake as the last player, and is shown the card of the person killed that night. You may choose to become that card, but will be seen as a wolf by the Seer. You can not win in your original form.
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Wickerman

Ability: Every night you wake up and see the cards of everyone who died since your last sight (this includes lynched characters). Win by staying alive.
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More cards being worked on, hang in there.