Blood Regime

Ability: Allows all wolf support roles to hunt, and become active threats.
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Chosen legacy

Ability: After shuffling the deck, each player is privately shown two cards. One the keep, the other gets placed three places down in the deck.
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Clocktower

Not everyone can be heard

Ability: Only three players can be nominated each day.
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Court of Tragedy

Ability: If a player recieves a Bonus vote on top of an existing bonus vote, that player is immediately eliminated.
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Last Will

Ability: The villager ability will trigger no matter how they die.
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Lens of Horrors

Ability: All Chaos roles are seen as Wolf roles.
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Lost Tragedy

Ability: Cards are not revealed during lynching.
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Oppression

Ability: Villager's Guilt ability is disabled.
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Red Dawn

Ability: If a voting round ends in a tie for the most votes, the tied players are both lynched.
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Shining hope

Ability: Werewolves are always revealed upon death.
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Shrouds of Mystery

Ability: Before dealing the deck, a random card will be removed. Then, a copy of another random card will be shuffled into the deck.
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Vox Populi

Ability: Village bonus votes are counted twice.
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Winter sun

Ability: If the lynch vote ends in a tie, there will be no recounts. The day just immediately ends with no lynching.
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More cards being worked on, hang in there.