Admiral

Ability: When a player is protected, you get to see their faction.
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Apprentice

I’ll finish what you started

Ability: If the Town Investigator dies, you secretly take over their role.
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Ares

Take this wrath, and bring war to the world!

Ability: Choose another player at the start of the game. This player gets to kill another player when they die. When you die, you MAY retract this boon.
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Assassin

The blade in the night

Ability: Once per game, the assassin can make a nighttime attack.
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Aura Seer

Ability: Choose 1 player each night to see if that player is not a werewolf or a villager.
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Baker

Ability: At the beginning of the game, you are shown the closest Villager role to either side of you.
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Bard

There once was a Bard, who...

Ability: Everything that happens to the Bard at night is narrated to everyone.
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Barmaid

We're all gathered here today...

Ability: At the beginning of the game, you pick 4 players who will be woken up while you will be highligted for them.
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Berserker

Swing the axe! Cleave the skull!

Ability: When eliminated, you may immediately eliminate up to two players who are sitting up to two spaces away from you.
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Bodyguard

I will watch over you!

Ability: Each night: Pick any player. That player can not die this night. You may not pick the same player as you picked last night.
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Bruiser

Ability: You can only be killed by werewolf attacks and lynching. If all Villagers are gone from the game, you turn into a Werewolf.
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Candlemaker

I shall illuminate

Ability: If lynched, the player who nominated you gets their card revealed.
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Captain

Ability: Each night, both your neighbors. receive protection, but are seen as Villagers.
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Carpenter

Craft and taft

Ability: If lynched, the town will proceed with a second lynch round, using the same nominees.
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Cleric

An apple a day keeps death at bay

Ability: Cures plague from other players, as long as the Cleric itself is not infected.
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Coward

Eat them, not me.

Ability: When targeted by werewolves, the target is redirected to an adjacent player, unless both of them are werewolves.
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Crusader

Ability: When a werewolf role is lynched, the crusader cannot die the following night.
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Dark Witch

Ability: When the white witch uses her ability, you may attack a player this night. If the white witch dies, and you choose not to attack, you become the white witch, and the power is refreshed.
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Dilletant

Ability: If attacked at night, but any revealed cards are in play, remove all revealed roles and survive the night. (This includes Villager's bonus votes).
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Diseased

A pox on me is a pox on you

Ability: If attacked by werewolves, the werewolves forfeit their entire next round. This effect also triggers if you were saved from dying.
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Exile

Ability: If the number of living Wolf roles is greater or equal to the Town roles, you may attack a player each night. The Wolf team can not end the game as long as you are alive.
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Exorcist

Ability: If you nominate and successfully lynch a Wolf role, you may reveal your card. From now on, Lycans and Ignobles can no longer switch sides.
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Fence

I have coin if you have wares.

Ability: You are notified if a nighttime ability is used on you.
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Fisherman

Hook, line and sinker

Ability: Select a player each night. If that player is protected, so are you.
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Gardener

I like it simple

Ability: If both of your neighbours are non-special roles, you are immune to nighttime attacks.
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General

Spears infront and swords behind, wolves jump in.

Ability: Each night you may choose a player that is not your neighbour. If it is a werewolf who is sorrounded by townspeople, you kill him this night. If the target is surrounded by non-townspeople, they die.
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Guardian

Ability: A chosen player can not be lynched or targeted the entire round, and their vote counts twice. Each player can only be picked once per game.
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Hermit

Ability: The werewolves will not be allowed to attack you at night, but are asked to attack elsewhere.
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Hunter

With the pull of a bow, changes fate for eternity

Ability: If you are killed or lynched: pick any player. The player is immediately killed.
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Ignoble

Trust is hard to earn

Ability: During Lynching: If a Seer or the Bodyguard was lynched. You turn into a werewolf.
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Innkeeper

Stay a while, stay forever.

Ability: Each night you are informed how many regular villagers are still alive.
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Inquisitor

Ability: When you die, your card is always revealed. You may vote before anyone else during the next lynching with your vote counting twice.
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Jarl

Ability: Once per game, you may pick another player who gets to perform ther role's ability twice the next night.
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Judge

Ability: If you die with 4 or more players still alive, you may pick 3 players who will be the only ones to vote in the next voting round.
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Kitsune

Claws hidden behind a mask so frail

Ability: If you are eliminated at night, you may perform an attack the next morning. If your target is not a wolf-team role, they become Kitsune.
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Lycan

Ability: If you are attacked by the werewolves, you become a werewolf.
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Mentalist

Ability: Pick two players. You will be informed if any or both of them are Chaotic. If all Chaotics are gone from the game, this ability detects Wolves instead.
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Mercenary

Ability: Each night, you may pick a player. You will attack all player using their nighttime ability on this player. If the Wolves attack that player, you only attack the one closest to you.
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Monk

Safety in solitude

Ability: Is immune to nighttime attacks until he is nominated.
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Moondancer

Ability: If a non-town role gets lynched, in the following night, you MAY wake up another player during your own round. Neither of you can die this night.
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Ninja

Beware the shadows

Ability: If you die, your card is revealed. At the start of the following night you pick 1 player that dies.
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Oracle

Through the arcane lens of truth

Ability: Each night, look at two players to see whether they are on the same team or not.
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Outsider

Ability: If lynched, you may immediatly get one of your neighbours lynched as well. You are seen as a wolf, by the seer.
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Ozymandias

Ability: If you are the only special town role left, wake up at night and pick two dead town roles. You gain fresh copies of both their abilities.
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Paladin

Lawful good does not mean lawful nice.

Ability: If killed at night with more than one werewolf alive, you wake up and MAY take one of the wolves with you in the grave.
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Paranoid

Werewolves! Werewolves everywhere!

Ability: Choose a player each night. You will receive the same information as the Seer if the Seer checked the same person that night. If not, you will see the player as a werewolf.
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Pathfinder

Ability: Pick a player each night. That player can not kill you for the rest of that night.
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Patron

A coin for my life, and I got lots

Ability: If one of your neighbours receive any kind of protection at night, you receive a copy of that protection.
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Piper

Ability: If nominated, you MAY wake during 1 of any town nighttime rounds, even if the player is dead. If you gain the least amount of votes, you die at nighttime in stead.
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Prince

Blue blood can not save you from a slit throat

Ability: You can never be eliminated by lynching. If Lynched, you return to your seat, and the game immediately goes to the night phase.
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Quaker

Ability: When there are no more regular Villagers alive, the Quaker is revealed.
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Ranger

Ability: If eliminated, pick a player whose card is revealed.
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Raven

We keep our sources anonymous

Ability: If a Villager is lynched, the Raven is woken together with the Town Investigator.
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Ronin

Ability: If a villager is lynched, you may attack another player tonight. This counts as a wolf attack.
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Ruffian

Ability: When the Bodyguard dies, you take over his role.
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Saint

Ability: When a player is declared dead (not by lynching) you may immediately reveal your card and revive that player. The following night you will die.
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Saint Nick

Ability: If eliminated, look through the eliminated cards and at the end of the night, give a card to a non-wolf player, replacing their old one. The Wolfkin get to attack twice the following night.
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Scribe

The pen is mightier than the gallows.

Ability: Each night, you may pick another player. During the next day, that player can not be nominated.
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Scryer

Ability: At the beginning of the game, you will be indicated any Seer false-positives or false-negatives (Manwolf or Lycan)
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Seer

I have seen the true evil of your soul...

Ability: Each night, choose a player. You will be informed if that player is a wolf-team role or not.
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Shaman

Ability: Once per game, you can secretly protect all players except yourself. At morning, anyone attacked that night will be pointed out by the gamemaster.
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Shieldmaiden

Stand by me, and you will be safe

Ability: Each night, choose another player to protect (protected player will be revealed, you can't choose the same player twice in a row). This player will not be killed this night.
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Spy

Ability: If seen by the Seer, you now wake up with the Seer in the following nighttimes. If enrolled in the Cult, you wake up with the Cult Leader in the following nighttimes.
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Tax collector

Ability: If a special role is lynched during the day, you are immune to attacks the following night.
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Templar

Ability: Pick a player each night. If target player is killed, their card is revealed.
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Toad

Ability: You wake up with the Witches. If you get lynched, the Witches regains their abilities.
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Town Crier

Ability: Each night, you may select another player. That player will be announced and has 2 bonus votes if nominated. You may only pick each player once per game.
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Traveller

By absence have achieved innocence.

Ability: Starts the game revealed.
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Troublemaker

Prepare for trouble...

Ability: One night per game, you can cause trouble and force the town to lynch twice the following day.
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Viceroy

Ability: Once per game, you may reveal your card during your defensive speech, and withdraw yourself from the lynch round. (Cannot be used during the voting phase.)
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Villager

The lifeblood of the town

Ability: If Lynched: Place this card in front of a player. This counts as a permanent bonus lynch vote against that player.
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Virgin

Ability: If you are lynched, the Lycan and the Cursed turn into werewolves.
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Watchman

Ability: Each night, pick two targets. If they are Villagers, they are protected tonight.
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White Witch

Ability: Each night you are woken and shown the player(s) being attacked. Once per game, you can choose that they survive. Using this ability on yourself delays your death by one round instead.
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Wolfslayer

Practise makes the master

Ability: If only 1 non-town role remains, the player and their card is revealed to you.
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More cards being worked on, hang in there.