Amor

Love is the strongest power.

Ability: At the start of the game you choose 2 players who are awoken to see each other and fall in deep love. If one of them dies the other dies from a broken heart.
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Apprentice

I’ll finish what you started

Ability: If the Seer, Oracle or Sage dies, you secretly take over their role.
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Ares

Take this wrath, and bring war to the world!

Ability: Choose another player at the start of the game. This player gets to kill another player when they die. When you die, you MAY retract this boon.
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Assassin

The blade in the night

Ability: Once per game, the assassin can make a nighttime attack.
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Aura Seer

Ability: Choose 1 player each night to see if that player is not a werewolf or a villager.
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Baker

Ability: At the beginning of the game, you are shown the closest Villager role to either side of you.
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Bard

There once was a Bard, who...

Ability: Everything that happens to the Bard at night is narrated to everyone.
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Barmaid

We're all gathered here today...

Ability: At the beginning of the game, you pick 4 players who will be woken up while you will be highligted for them.
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Bodyguard

I will watch over you!

Ability: Each night: Pick any player. That player can not die this night. You may not pick the same player as you picked last night.
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Candlemaker

I shall illuminate

Ability: If lynched, the player who nominated you gets their card revealed.
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Carpenter

Craft and taft

Ability: If lynched, the town will proceed with a second lynch round, using the same nominees.
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Cleric

An apple a day keeps death at bay

Ability: Cures plague from other players, as long as the Cleric itself is not infected.
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Coward

Eat them, not me.

Ability: When targeted by werewolves, the target is redirected to an adjacent player, unless both of them are werewolves.
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Crusader

Ability: When a werewolf role is lynched, the crusader cannot die the following night.
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Dark Witch

Ability: When the white witch uses her ability, you may attack a player this night. If the white witch dies, and you choose not to attack, you become the white witch, and the power is refreshed.
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Dilletant

Ability: If attacked at night, but any revealed cards are in play, remove all revealed roles and survive the night. (This includes Villager's bonus votes).
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Diseased

A pox on me is a pox on you

Ability: If attacked by werewolves, the werewolves forfeit their entire next round. This effect also triggers if you were saved from dying.
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Elementalist

Ability: If a special town role was lynched. You may perform it's ability tonight.
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Exorcist

Ability: If you nominate and successfully lynch a Wolf role, you may reveal your card. From now on, Lycans and Ignobles can no longer switch sides.
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Fence

I have coin if you have wares.

Ability: You are notified if a nighttime ability is used on you.
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Gardener

I like it simple

Ability: If both of your neighbours are non-special roles, you are immune to nighttime attacks.
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General

Spears infront and swords behind, wolves jump in.

Ability: Each night you may choose a player that is not your neighbour. If it is a werewolf who is sorrounded by townspeople, you kill him this night. If the target is surrounded by non-townspeople, they die.
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Guard

Ability: Each night, you pick one player who is immune to nighttime abilities.
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Hermit

Ability: The werewolves will not be allowed to attack you at night, but are asked to attack elsewhere.
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Hunter

With the pull of a bow, changes fate for eternity

Ability: If you are killed or lynched: pick any player. The player is immediately killed.
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Ignoble

Trust is hard to earn

Ability: During Lynching: If a Seer or the Bodyguard was lynched. You turn into a werewolf.
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Innkeeper

Stay a while, stay forever.

Ability: Each night you are informed how many regular villagers are still alive.
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Inquisitor

Ability: When you die, your card is always revealed. You may vote before anyone else during the next lynching with your vote counting twice.
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Jarl

Ability: Once per game, you may pick another player who gets to perform ther role's ability twice the next night.
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Jotun

I shall say this only once...

Ability: The night after you die, you may begin the night by speaking one sentence to the remaining players.
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Judge

Ability: If you die with 4 or more players still alive, you may pick 3 players who will be the only ones to vote in the next voting round.
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Kitsune

Claws hidden behind a mask so frail

Ability: If you are eliminated at night, you may perform an attack the next morning. If your target is not a wolf-team role, they become Kitsune.
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Lycan

Ability: If you are attacked by the werewolves, you become a werewolf.
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Mentalist

Ability: When a town special role gets lynched, you take on their role and abilities for the following night.
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Monk

Safety in solitude

Ability: Is immune to nighttime attacks until he is nominated.
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Moondancer

Ability: If a non-town role gets lynched, in the following night, you MAY wake up another player during your own round. Neither of you can die this night.
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Ninja

Beware the shadows

Ability: If you die, your card is revealed. At the start of the following night you pick 1 player that dies.
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Oracle

Through the arcane lens of truth

Ability: Each night, look at two players to see whether they are on the same team or not.
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Outsider

Ability: If lynched, you may immediatly get one of your neighbours lynched as well. You are seen as a wolf, by the seer.
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Ozymandias

Ability: If you are the only special town role left, wake up at night and pick two dead town roles. You gain fresh copies of both their abilities.
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Paladin

Lawful good does not mean lawful nice.

Ability: If killed at night with more than one werewolf alive, you wake up and MAY take one of the wolves with you in the grave.
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Paranoid

Werewolves! Werewolves everywhere!

Ability: Choose a player each night. You will receive the same information as the Seer if the Seer checked the same person that night. If not, you will see the player as a werewolf.
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Pathfinder

Ability: Pick a player each night. That player can not kill you for the rest of that night.
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Patron

A coin for my life, and I got lots

Ability: If one of your neighbours receive any kind of protection at night, you receive a copy of that protection.
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Piper

Ability: If nominated, you MAY wake during 1 of any town nighttime rounds, even if the player is dead. If you gain the least amount of votes, you die at nighttime in stead.
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Prince

Blue blood can not save you from a slit throat

Ability: You can never be eliminated by lynching. If Lynched, you return to your seat, and the game immediately goes to the night phase.
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Quaker

Ability: When there are no more regular Villagers alive, the Quaker is revealed.
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Ranger

Ability: If eliminated, pick a player whose card is revealed.
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Raven

We keep our sources anonymous

Ability: If a normal villager is lynched, you wake up with the Seer the following night.
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Ronin

Ability: If a villager is lynched, you may attack another player tonight. This counts as a wolf attack.
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Ruffian

Ability: When the Bodyguard dies, you take over his role.
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Sage

Ability:
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Saint

Ability: When a player is declared dead (not by lynching) you may immediately reveal your card and revive that player. The following night you will die.
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Saint Nick

Ability: If eliminated, look through the eliminated cards and at the end of the night, give a card to a non-wolf player, replacing their old one. The Wolfkin get to attack twice the following night.
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Scaredy-cat

Bravery is not for everyone

Ability: No matter who wins, the scaredy-cat just wants to survive till the end.
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Scribe

The pen is mightier than the gallows.

Ability: Each night, you may pick another player. During the next day, that player can not be nominated.
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Scryer

Ability: At the beginning of the game, you will be indicated any Seer false-positives or false-negatives (Manwolf or Lycan)
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Seer

I have seen the true evil of your soul...

Ability: Each night: Choose a player. You will be informed if that player is a wolf-team role or not.
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Servant

Your choice decides my fate.

Ability: You join the team of the first non-villager card that gets lynched (not green roles). If red, you may wake with the werewolves, but you do not hunt with them.
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Shieldmaiden

Stand by me, and you will be safe

Ability: Each night, choose another player to protect (protected player will be revealed, you can't choose the same player twice in a row). This player will not be killed this night.
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Sleeper

Ability: Your role will be replaced with the first role that dies at night.
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Spy

Ability: If seen by the Seer, you now wake up with the Seer in the following nighttimes. If enrolled in the Cult, you wake up with the Cult Leader in the following nighttimes.
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Tax collector

Ability: If a special role is lynched during the day, you are immune to attacks the following night.
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Teen wolf

Ability: Plays as a villager, until the lovers' couple is dead. Then you turn into a werewolf.
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Toad

Ability: You wake up with the Witches. If you get lynched, the Witches regains their abilities.
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Town Crier

Ability: Each night, you may select another player. That player will be announced and has 2 bonus votes if nominated. You may only pick each player once per game.
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Traveller

By absence have achieved innocence.

Ability: Starts the game revealed.
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Troublemaker

Prepare for trouble...

Ability: One night per game, you can cause trouble and force the town to lynch twice the following day.
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Viceroy

Ability: Once per game, you may reveal your card during your defensive speech, and withdraw yourself from the lynch round. (Cannot be used during the voting phase.)
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Viking

Swing the axe! Break the skull!

Ability: When eliminated, you may immediately eliminate up to two players who are sitting up to two spaces away from you.
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Villager

The lifeblood of the town

Ability: If Lynched: Place this card in front of a player. This counts as a permanent bonus lynch vote against that player.
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Virgin

Ability: If you are lynched, the Lycan and the Cursed turn into werewolves.
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White Witch

Ability: Each night you are woken and shown the player(s) being attacked. Once per game, you can choose that they survive. Using this ability on yourself delays your death by one round instead.
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Wolfslayer

Practise makes the master

Ability: If only 1 non-town role remains, the player and their card is revealed to you.
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More cards being worked on, hang in there.