Baroness

She knows...

Ability: At night: During the werewolf round, you are shown the last player checked by the seer. You are seen as a town by the seer yourself. You can not partake in the hunt.
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Blasphemer

Ability: Wakes with the werewolves, but does not hunt. You will receive a clue whether the Seer was nominated last round.
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Blixem

Ability: Hunts as a regular werewolf. If lynched, you may call out a special non-wolf role, that will be revealed.
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Bloodthorn

Fight fire with fire

Ability: Wakes with the werewolves but does not hunt. If killed by a special town ability, your neighbours are turned into Werewolves.
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Cernobog

Ability: With Cernobog alive, the wolves are awoken again at the end of the night. All successful kills are revealed to the wolf team. You are seen as a werewolf but cannot hunt.
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Comet

Ability: Hunts as a regular werewolf. Every fourth night, you may attack again.
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Countess

Ability: Any wolf role next to you will be seen as town by the seer. you are seen as a town by the seer yourself. You can not partake in the hunt.
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Crippled Wolf

Ability: You wake and hunt as a regular Werewolf, but you can only choose your neighbours as targets.
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Crucifier

Ability: Wakes with the werewolves, but does not hunt. Is seen as a special role by the Seer. The night after a werewolf is lynched, you may pick a player. That players card is revealed, and the role is disabled for the remainder of the game.
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Cupid

Ability: Hunts as a regular werewolf. At the start of the game, pick a non-wolf player. That player can never be harmed by your team, and can secretly win with the werewolves.
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Dancer

Ability: Hunts as a regular werewolf. If lynched, all wolf roles are replaced with random Reindeer. The players are not allowed to see these.
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Dasher

Ability: Hunts as a regular werewolf. If lynched, all nominees remain nominated the next day, and no new nominees are allowed.
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Direwolf

Unending hunger, never ending

Ability: Hunts like a regular wolf, but may hunt twice if he is the last Killer role in the wolf team.
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Doomsayer

Let's have another go at this...

Ability: If you are the only player left on the red team, your two neighbours are converted into regular Werewolves.
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Dunder

Ability: Hunts as a regular werewolf. If lynched, openly choose a player. That player can no longer vote.
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Gargoyle

There is a time for everything

Ability: You may wake and hunt with the werewolves. If you choose not to do this, you will be seen as a Villager by the Seer.
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Geisha

Ability: Wakes with the wolves nut does not hunt. If lynched or seen by the seer, no town role wakes up during next night.
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Gorgon

Ability: You wake and hunt with the werewolves. If you are seen by the Seer, you are awoken to see who the Seer is.
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Harpy

Ability: You do not wake with the wolves. If you get lynched you start the next night by picking another player who becomes a werewolf (this player has to have a town role)
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Honshu

Ability: Wakes, seen and hunts like a werewolf. If lynched, Honshu may point at another player and state a special town role. If that player has that role, that player is lynched instead.
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Hungerer

Ability: You wake and hunt with the werewolves. If your target is not dead the following morning, you may kill an additional player the next night.
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Imp

Ability: You hunt and is seen as a werewolf. Your immediate neighbours are seen as Werewolves as well.
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Kato

Ability: Does not wake with the wolves. If attacked at night, Kato and a player of Kato's become a werewolf.
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Lone wolf

Ability: You wake with the other werewolves, but you only win by being the last player alive.
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Manwolf

Got wolf?

Ability: You are a wolf, but the Seer sees you as a Villager. You appear to be on the village team for the Oracle.
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Minion

Ability: You know who the werewolves are and vice versa, but you don't wake with them at night.
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Minotaur

Don't get any beef with me...

Ability:
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Motherling

Ability: Hunts and is seen as a Werewolf. If lynched, your neighbours are the only two nominees during the next phase.
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Nightmare

Ability: Seen as Wolf, but can not hunt. If any Town use their nighttime abilities on the Nightmare, the wolves will be woken up again at the end of the night for an extra hunt.
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Palewolf

Ability: Wakes and hunts with the wolves. If a neutral role was lynched, you pack may hunt twice.
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Plaguewolf

Ability: Wakes and hunts as a regular werewolf. If lynched, you may secretly choose a player that instantly becomes a werewolf.
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Poppet

By straw and terror

Ability: Wakes with the wolves, but cannot hunt with them. If lynched, pick a player. That player will be lynched as well.
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Prancer

Ability: Hunts as a regular werewolf. If seen by the seer, you will be poked during the night.
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Prime wolf

Ability: You wake and hunt with the werewolves. If you are the only player left on the red team, you may kill 2 players each night.
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Saboteur

Ability: You wake with the werewolves, but do not hunt. Once per game, you may pick a non-red player who will be the only one who wakes up the night after you activate this ability. All other roles are skipped this night.
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Skinwalker

Ability: Wakes and hunts as a regular werewolf, but is seen by others as a Villager. The Seer still detects you as a werewolf.
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Sorcerer

Ability: Each night, look for the Seer. You win if the werewolves win.
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Souleater

The less you know the better for me

Ability: Pick a player each night. This player's role will not be revealed if they get lynched the following day.
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Succubus

Ability: At night: You wake with the wolves but is unable to hunt. If the wolves fail their attack you will be woken up to pick a new target. You are seen as a werewolf by the seer.
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Suzaku

Ability: Wakes, seen and hunts as a werewolf. Every third night, Suzaku picks the seer's target. If the Suzaku picks the seer, Suzaku is eliminated.
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Swampkin

Ability: Wakes and hunts with the wolves. If lynched, remove all revealed cards from the game.
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Vixen

Ability: Hunts as a regular werewolf. If Lynched, openly choose a non-wolf player. That player is reduced to a villager.
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Werebat

As blind as he is ugly

Ability: Hunts and kills each night, but can not see the other werewolves. Not recommended for offline play.
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Werewolf

The terror of the night.

Ability: Each night, you hunt together and pick out a single player to attack. (If nothing interferes, their target will not survive the night.)
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Wildwolf

Ability: Once per game, you may choose to perform an extra attack. When you do this, you are revealed to the Seer on her round (does not count as one of her checks) and the town gets to lynch twice the next day.
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Wolf cub

One does simply not kill a cutie like me

Ability: You wake and hunt with the other wolves. If you are lynched, they get two hunts twice the following night.
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Wolfknight

Ability: If you were nominated in the last round, you MAY activate your ability to perform a second attack this night.
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Wolflord

Ability: Wakes with the wolves, but can not hunt. On the third night of the game, choose a player. That player will immediately become a werewolf and will be woken with you.
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More cards being worked on, hang in there.