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wolf support
Arachne
If nominated, all Town roles secretly target themselves tonight.
Ashling
!
During the wolf round, pick another player. That player will be seen as a Villager this night.
Banshee
Once per game, select a player. That player will attack instead of protect tonight.
Baroness
!
During the wolf round, pick a player. If that player is an investigator, all Wolf roles are seen as Villagers.
Blasphemer
If nominated, all wolves will be seen as Villagers tonight.
Carrion
If Carrion or a neighbor of the Carrion is lynched, do not reveal the card. Ignore any effects that card should have caused.
Cernobog
All successful wolf kills are revealed to the wolf team at the end of the night. If lynched, you must choose a teammate to be lynched as well.
Concubine
!
Each night, the concubine disables a target player. You may not pick the same player two times in a row.
Countess
!
Any wolf role next to you will be seen as a Villager by Investigators. You are also seen as a Villager yourself.
Gremlin
Each night, select a player and reveal their card to the wolf team. The player will be notified. If the player is then protected, the Gremlin dies.
Hateweaver
You start with out any ability to hunt. Each night, you may attack one player for each bonus vote on yourself.
Hollow Husk
If a hunting wolf role is lynched, you take over this role and a fresh copy of its abilities. Until then, you are immune to attacks at night.
Infector
When a Wolf role dies, pick a player. See their card and replace it with the dead wolf card. They still retain their original role.
Jorogumo
Once per game, entangle another player. The entangled player will be unable to pick any targets. When you die, remove the entanglement and highlight the player that was entangled.
Mirror Beast
Copies any abilites belonging to the last role lynched, including werewolf hunting. Can not alter its own winning condition or turn into a non-wolf.
Omen Child
If you are protected, the role can not successfully protect anyone until you are dead.
Poppet
If lynched, you must pick a player. That player will immediately be lynched as well.
Scylla
!
Instead of hunting, you may make a guess which player is the Town Investigator. If you guess correctly, you and the Seer are turned into Werewolves. If wrong, you are revealed.
Stalker
!
The Stalker can not hunt. Each night, pick a player. You will be informed who that player have been targeting this night.
Succubus
At night: You wake with the wolves but do not hunt. When you nominate a player, they become Fragile, and can not benefit from protection tonight.
Tengu
At the start of the game, pick a player. Replace their card with a Tengu card without their knowledge. They retain their original role but will be seen as Tengu.
Toothfairy
Each night, pick a player. That player's card will not be revealed if lynched the next day.
wolf attacker
Big Bad Wolf
If a player dies in secret but is not killed by the wolves, you may see their card.
Demon
The neighbors of the players you hunt will be seen as Werewolves tonight.
Direwolf
Hunts like a regular wolf, but may hunt twice if he is the last Killer role in the wolf team.
Fenrir
If killed but not lynched, all wolf hunts may be performed as individual attacks for the rest of the game. Is immune to werewolf attacks.
Hellhound
If lynched, the wolf team will attack both your current neighbors instead of the regular hunt.
Imp
Your non-wolf neighbors are seen as Werewolves.
Incubus
!
Your immediate neighbors can never benefit from Protection at night.
Jackal
If a wolf or chaos role is lynched, the jackal is seen as a Villager the following night.
Minotaur
!
The Minotaur can only be killed through Lynching.
Moon Wolf
If you were nominated this round, your attacks are piercing.
Nagual
If the wolf team has suffered no losses yet, you are seen as a Villager.
Okami
!
If the Hunt fails, protect all other wolves. The faction of the Okami is seen as the one from the last person lynched.
Oni
If the Oni is the only Wolf Attacker alive, your attacks ignore protection.
Selkie
!
If a player survives your attacks, they are permanently seen as a Werewolf.
Teen Wolf
If no wolves have been revealed in this game, you are immune to attacks at night.
Varkolak
If lynched, you revive and become a regular werewolf.
Wayob
The Wayob is seen as a Villager when the number of Werewolf roles is odd.
Wendigo
!
If a Chaotic role was lynched, you may perform an extra attack. (Multiple Wendigos may perform individual attacks)
Werebat
!
If targeted by a nighttime ability, you will be informed what role targeted you.
Werewolf
!
Each night, you hunt together and pick out a single player to attack. (If nothing interferes, their target will not survive the night.)
Wolf Cub
!
If lynched, the remaining wolves may hunt twice this round.
Wolfmother
When you are the only wolf role left, pick a player and turn both of you into Werewolves.
Wukong
!
If no one was lynched during the day, all wolf roles are seen as villagers at night.
town survivor
Baker
You are protected at night as long as both of your original neighbors are alive. If BOTH your neighbors are werewolves, you turn into a werewolf at nightfall.
Bruiser
!
You can only be killed by werewolf attacks and lynching. If all Villagers are gone from the game, you turn into a Werewolf.
Coward
!
If attacked at night, forward the attack to the player on your right, and make it piercing. If both your neighbors are non-town roles from the same faction, the Coward turns into a Werewolf. The coward will spawn with at least one town role as a neighbor.
Duke
You can not die at night until a wolf role has been lynched. If eaten by wolves, they may hunt twice next night.
Fisherman
!
Select a player each night. If that player is or becomes protected tonight, so do you.
Ignoble
!
If a Town Investigator or Defender is lynched, turns into a Werewolf.
Joan of Arc
You are immune to wolf attacks if you are next to a wolf role. You are immune to chaos attacks if you are next to a chaos role.
Lycan
!
If you are attacked by the werewolves, you become a werewolf.
Monk
If nominated, becomes protected at night.
Patron
!
If one of your neighbours receive any kind of protection at night, you receive a copy of that protection.
Piper
If another town role turns into a werewolf, you turn into a werewolf as well.
Prince
!
You can never be eliminated by lynching. If Lynched, you return to your seat, and the game immediately goes to the night phase.
Survivalist
You can not die if another player died this night. You survive lynching if another player was lynched today.
Viceroy
Once per game, you may reveal your card during your defensive speech, and withdraw yourself from the lynch round. (Cannot be used during the voting phase.)
Witch of Blood
When a Town role is lynched, you become protected at night. If a Witch is lynched, all other Witches turn to Werewolves.
Woodsman
If your neighbour is a Town Crowd (Villager / Orphan / Maiden), you are protected from the Wolf Team.
town support
Apprentice
If the Town Investigator dies, you secretly take over their role. Your aura is always truthful.
Barmaid
Every second night, you may wake up another player and greet them.
Carpenter
!
If lynched, the town will proceed with a second lynch round, using the same nominees.
Diseased
!
If attacked by werewolves, the werewolves forfeit their entire next round. This effect also triggers even if you were saved from death.
Fence
!
When a Town Attacker dies, you take over their role.
Hermit
If a Town Survivor dies, you take over their role. You are protected the night this happens.
Hugin
When a chaos role is lynched, become protected and wake up with the investigator(s).
Munin
When a town investigator is killed, the wolves must pick a player among themselves. Then, during the next night, that player and Munin will wake up together.
Painter
If the painter is nominated, the person who nominated will be seen as their true role tonight, and revealed if they die.
Raven
!
If a Town Crowd is lynched, the Raven is woken together with the Town Investigator.
Scholar
!
Every third round, pick a player and reset any "Once per game" abilities.
Squire
When the Town Defender dies, you take over their role. If protected, reveal this card to your protector.
Templar
!
Pick a player each night. If target player is killed, their card is revealed.
Troublemaker
!
One night per game, you may cause trouble and force the town to lynch twice the following day.
town specialist
Artificer
If starts the game with a Chaos neighbour, gets a indication that is the case. The Artificer is immune to all Chaos abilities and attacks.
Bard
!
Everything that happens to the Bard at night is narrated to everyone.
Cleric
!
Cures plague from other players, as long as the Cleric itself is not infected.
Draketamer
Each night, choose a player. If that player is a Wolf role, change it to a classic Werewolf.
Karura
Each night, select a player. The role of this player can't change. This effect lasts until the next night.
King
Each night, pick a player. That player may cast 3 votes instead of 1 the following day. Each player can only be picked once.
Mortician
When someone is killed, the mortician is told the role of the killer. If they are killed by a group, you get the role of the closest killer.
Possessed
!
When a chaos role dies, you take over their special abilties, disregarding any special winning conditions.
Potemkin
Each night, choose a player. Next day, treat this player as a Villager role, ignoring their original abilities, even on lynch. They regain their original abilities when the night starts.
Sandman
Each night disables a target player. You may not pick the same player two times in a row.
Tactician
Pick a player each night. If they die this night, they may (like the Hunter) pick a player and eliminate them.
Traveller
Starts the game revealed. For the first three nights of the game, you are protected.
Witch of Winter
Each night, pick a player. Delay any nighttime powers they might have by one night. If you target an attacking group, delay the entire attack. If a Witch is lynched, convert all other Witches to Werewolves.
town investigator
Admiral
Each night, wake after the Town Defender. You will see the faction of any players that are defended this night.
Arcanist
!
After the wolves performed their third kill, reveal the closest Wolf role to you, then reset this ability.
Mentalist
!
Each night, pick two players. You will be informed if any or both of them are Chaos. If Chaos are gone from the game, this ability detects Wolves instead.
Occultist
Pick a player each night. The gamemaster will point to another player with a similar role type.
Odin
At the end of the night, look at any neighbor's card if they are not your original neighbors.
Oracle
Each night, look at two players to see whether they are on the same team or not.
Prophet
!
On even rounds, pick another player. Tonight, that player may pick another player and sees that card. The card is also revealed to the werewolves.
Sage
If a Chaos or Wolf role was lynched, select a player. The entire card of that player will be revealed to you.
Scout
!
Each night, pick a player. You will be informed if that player is using any abilities on another player.
Seer
Each night, choose a player. You will be informed if that player is a wolf-team role or not.
Torturer
During executions, the torturer marks the player with the second most votes, as long as there is no tie. During the night, the torturer investigates that player, while the player is awake.
Witch of Envy
If a player has any bonus votes, their card is revealed to you. If a Witch is lynched, all other Witches turn to Werewolves.
Witch of Water
Each night, you are informed how many Wolf roles can be seen within 3 spaces on either side. If another witch is lynched, all witches turn into werewolves.
town defender
Bodyguard
!
Each night, choose a player. That player can not die this night. You may not pick the same player you picked last night.
Captain
Each night, both your neighbors automatically receive protection but are seen as Villagers.
Crusader
When a role is lynched, protects all players with the same type (but from any factions). When protected by you, they appear as Villagers.
Guardian
!
Pick a player each night. A chosen player can not be lynched or targeted the entire round, and their vote counts twice. Each player can only be picked once per game.
Innkeeper
Each night, visit and protect any neighbours that are seen as Town Crowd.
Knight
On even nights, defend two players. If they are attacked, it will be announced.
Shaman
!
Once per game, you can secretly protect all players except yourself. At morning, anyone attacked that night will be pointed out by the gamemaster.
Shieldmaiden
Each night, choose another player to protect (protected player will be revealed, you can't choose the same player twice in a row). This player will not be killed this night.
Valkyrie
When a player is lynched, protect both their neighbors at night.
Warden
Once per game, protect a target player and yourself.
Watchman
Each night, pick two targets. You will protect any Town Crowd picked.
Witch of Light
Once per game, choose another player who will survive their next death. If lynched, all other Witches join the Wolf team.
town crowd
Crone
At night, if a bonus vote appeared during this day, place a bonus vote on any player.
Maiden
If killed, places a bonus vote on a neighbor player.
Orphan
If lynched, the nominating player gains two bonus votes against them.
Villager
If lynched, place this card in front of a player. This counts as a permanent bonus vote against that player.
town attacker
Assassin
Once per game, you may perform a night-time attack.
Barbarian
!
Each night, you may pick a player. You will attack all player using their nighttime ability on this player. If the Wolves attack that player, you only attack the one closest to you.
Berserker
When killed, you may immediately attack up to two players who are sitting up to two spaces away from you.
Executioner
!
Can kill the second-most voted player on even nights. Dies if kills a town role.
Exile
!
If the number of living Wolf roles is greater or equal to the Town roles, you may attack a player each night. The Wolf team can not end the game as long as you are alive.
Gladiator
Pick a target at night. If you become protected tonight, you attack your target. If you targeted another player, you are seen as a Werewolf.
Hunter
!
If you are killed or lynched: pick any player. The player is immediately killed.
Inquisitor
When you die, your card is always revealed. Each night, you may pick a player. If they have changed role during the game, eliminate them and reveal their card.
Kitsune
!
If you are killed at night, you may instantly perform an attack. If your target is a Town Crowd role, they become Kitsune.
Ronin
!
If a Villager is lynched, you may attack any other player this night.
Witch of the moon
Every second night, pick a player. If the player visits another player, you will attack them. If a Witch is lynched, convert all other Witches to Werewolves.
rule survivor
Game Master
!
The gamemaster is not a playing participant, but the player that keeps track of all elements of the game.
rule
Deadly rumors
Every third round, the power of each bonus votes increase by 1.
Destiny
!
All roles are considered unique.
Last Will
!
The villager ability will trigger no matter how they die.
Shrouds of Mystery
!
Before dealing the deck, a random card will be removed. Then, a copy of another random card will be shuffled into the deck.
Vox Populi
On ties, both tied players are lynched. There are no recounts.
chaos specialist
Amalgam
The Amalgam is any and all factions, role types, and specific roles at all times. The Amalgam is always the neighbor of all other players. The amalgamation needs to be investigated, protected, and nominated to secure its victory.
Bestla
Start of game, see other chaos roles. When you are alive, other chaos roles are unable to die at night. You win if the game ends with at least one chaos role alive, not including yourself.
Changeling
!
Becomes the first role that dies without being revealed.
Dark Twin
!
Once per game, pick a player. When they die, you take over their role.
Dryad
!
Each night, place four stacks of Rooted on a player. Rooted players can only target immediate neighbours. One stack is consumed when they perfom a nighttime ability. You win the game if all living players are Rooted, except yourself and your neighbors.
Geisha
!
Protect another player each night. Protecting a player from a different faction than the last target makes the Geisha protected as well. Survive the game to win.
Genie
Each night, pick a player and wake them with you. That player gets to perform their main ability again tonight. If they have none, they are protected.
Ghast
!
On even nights, visit a player. If that player is killed tonight, turn them into a Ghast and Protect them, then lose this ability. If this happens to a Wolf role, they keep their role. If lynched, disable all Wolf abilities tonight. If a Ghast survives, all Ghasts win.
Ghoul
Each round, curse another player. Attacks towards a cursed player counts as Chaos Piercing attacks. When a cursed player is killed at night, you are protected. Survive the game to win.
Howler
At night, pick a player, but not the same player twice. They receive a true and false statement from the gamemaster. Pick wolf and a town role this way to ensure your victory.
Huldra
When you die, look through the dead role pile and pick one, then return to the game. You will forever be seen as Chaos.
Landlord
!
If your original neighbors die while you are alive, you join the winning team.
Mad Hatter
!
Tries each night to swap two roles. Wins if the count of players with new roles is more than half.
Necromancer
!
When voting, add dead players to the total. Needs to be the only player voting on a lynched player to win.
Pandora
Each night, pick a player. If they are chaos, convert them to the Jester role. Can detect any Jesters. If Pandora is the last Chaos alive, she locks in her victory.
Pirate
Before the game starts, choose two players. You win if either they both win, or both are eliminated before you.
Pixie
You are skipped when searching for "neighbours". You are immune to daytime attacks. If you die, place your card in front of another player. You now win if they win.
Reaper
!
Knows the true identity of all deceased players. Must be alive at the game end to win.
Riding Hood
!
Can only win by being eaten by the wolves. If this happens, the wolves forgo their next night phase.
Troll
!
Pick a player each night. If you are attacked this night, your target is attacked instead. You win by causing a player to kill someone from their own faction (including themselves).
chaos attacker
Aphrodite
Picks a player on even rounds, which neighbour players are forced to visit. Have a player killed this way to win the game.
Ares
Choose another player at the start of the game. This player gets to kill another player when they die. Then, draw a random card from the discarded roles pile.
Blood Oak
!
Every third night, attack one of your neighbors. If the attack fails, you wither and die. You can not be killed by Werewolf attacks.
Corpse Bride
At the start of the game, pick a lover.
Dullaghan
When the game starts, place Dullaghan’s Head at the player with the alphabetical first role name. You win when that player dies. You may attack a player every third night.
Jester
!
Your only way to win is to be lynched. If you do, the player who nominated you will die as well.
Krampus
!
If a Town Crowd was lynched, you attack the person who nominated them the following night.
Plague Lord
!
Each night, infect another player. Once every living player is infected (not including yourself) you win the game.
Pumpkin King
Each night, you will attack the player with the highest number of bonus votes. If this is tied, place a bonus vote on a player of your choice instead. Kill three players this way to ensure victory.
Sellsword
Pick a player each night to become your client for the next day. You can not pick the same client two nights in a row. When your client nominates someone, they Sellsword may choose to attack the nominated player OR the client.
Skinflayer
Each night, place a mark on a player that appears at dawn. They are now "flayed". When a flayed player is killed at night, you take over their role. If multiple, you may choose.
Taskmaster
Each night after a Wolf role has been killed, pick a player. They will be awoken and need to select you, or die. Kill a wolf and a town role this way to ensure your victory. Your ability then fades.
Usurper
If the Chaos roles outnumber the town faction, all Chaos roles win the game (despite their winning condition). If you are the only chaos left, you may kill a player each night.
Venomancer
!
Every second night, poison a player. If you are nominated, all poisoned players die tonight. Kill more players than the game had wolf roles.
Wildling
!
If a player nominates the Wildling, you will attack that player tonight. When you kill your target, you get to see the role and gain a copy of the winning condition of that role.
Wyvern
!
If you are the only chaos role left, you may, each night, attack target player within two spaces. If the Wyvern doesn't attack, it dies.